Brendan Dawes
The Art of Form and Code

This site documents my continuing fascination for making computer-based work using generative and automated systems to create objects which exist digitaly, physically and sometimes both.

Find out more about me and feel free to get in touch.

Explore the work: data / electronic / web / paper / plastic / pixels / iot / interface / time / memories / everything

Browse the complete archive or explore my process blog.

Elsewhere you can find me on Instagram or Mastodon and Discord.

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Produced for Use — Limited edition physical objects.

Represented by Gazelli Art House.

Mar 24 2024 Blog /  

That Was The Week That Was — 24th March 2024

Feb 22 2024 News /  

Featured in On NFTs – a historical survey of NFTs from Taschen

Jan 18 2024 News /  

World Premiere of ENO at the Sundance Film Festival

Available to collect /  

Collisions Volume 2

Available to collect /  

Persian Dreams

Available to collect /  

You Me and the Machine

In Harmony; The Five Boroughs
Digital sculptures created from New York population density data
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Passengers BCN
Physical sculptures created from Barcelona airport passenger numbers during COVID
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Ode to Valentina
A tribute to female pioneers in the field of psychedelic medicine.
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Passengers BER
Revealing the silence of the pandemic through Berlin's passenger traffic
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Press Any Key To Escape
Real-time patterns inspired by a former work-life
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Three Steps Forward
A collaboration with Jazz pianist Emmet Cohen
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Infinite Glimpses
Generating infinite compositions from a month of desktop screen captures
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16-Bit Machine Dreams
The video game trilogy concludes
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Here and Elsewhere
Collaboration with Sion Trefor
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Digital Baroque: La Primavera
Baroque inspired digital sculpture
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Passengers LHR
Second in the Passengers series
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Passengers SZX
The Pandemic As Seen Through Airport Passenger Traffic
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8-Bit Machine Dreams
8-bit video console games as sculptural souvenirs
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Satellites
Algorithmic sculptures born from the Apollo 11 moon landing transcript
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Moments
Visualising moments in history captured on film, television or video
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The Opponents
Digital sculptures formed from the 1994 arcade fighting game Tekken
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The Swan
Creating a flowing sculptural form from an iconic ballet performance
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Trend Micro Perspectives XDR
Data-born generative motion piece for Trend Micro event
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Choreographic
AI Driven Motion Studies
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Trend Micro Perspectives
Data born artwork with a musical motif
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Here, Around and Beyond
Visualising Conference Attendees
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Pluralsight Skill Sets
1.3 million assessments visualised as clusters of skills
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Embraer Data Streams
LED and AR installation at the Farnborough Airshow for Embraer
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Amongst The Leaves
Nature inspired physical data objects
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Carefully Everywhere Descending
Real-time data installation for PricewaterhouseCoopers' London Data Lab
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Platts 360 Visualisation
Visualising 3000 shipping routes
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Cancer Research UK Collaborations
Visualisation for Cancer Research UK Research Annual 2016
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Kennedy
An iPhone app for capturing the now
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Dot Dot Dot Exhibition
A Solo Exhibition on Design with Data
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