Brendan Dawes
The Art of Form and Code

This site is an ongoing archive of my work. I use generative processes involving machine learning, code and data to create objects which exist digitaly, physically and sometimes both.

Find out more about me and feel free to get in touch.

Explore the work: data / electronic / web / paper / plastic / pixels / iot / interface / time / memories / everything

View the complete archive.

Explore the process blog.

Find my work on SuperRare, Makersplace, KnownOrigin and NiftyGateway

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Produced for Use — Limited edition physical objects.

Solo Show in Beijing / In Harmony / Aug 1 2022

News / Apr 29 2022 / Collaboration with Gary Hustwit for film about Brian Eno

Process / Deleting all but the largest connected mesh in Houdini

Passengers LHR
Second in the Passengers series
8-Bit Machine Dreams
8-bit video console games as sculptural souvenirs
A collaboration with musician Sion Trefor
The Pandora Variations
A collaboration of music, choreography and generative art as a reaction to the pandemic, inspired by the myth of Pandora
Visualising moments in history captured on film, television or video
The Opponents
Digital sculptures formed from the 1994 arcade fighting game Tekken
Arcade Machine Dreams
Classic video games create flowing forms
The Swan
Creating a flowing sculptural form from an iconic ballet performance