Brendan Dawes
The Art of Form and Code

This site is an ongoing archive of my work. I use generative processes involving machine learning, code and data to create objects which exist digitaly, physically and sometimes both.

Find out more about me and feel free to get in touch.

Explore the work: data / electronic / web / paper / plastic / pixels / iot / interface / time / memories / everything

View the complete archive.

Explore the process blog.

Find my work on SuperRare, Makersplace, KnownOrigin and NiftyGateway

Follow me on Instagram or Twitter.

Produced for Use — Limited edition physical objects.


Solo Show in Beijing / In Harmony / Aug 1 2022

News / Apr 29 2022 / Collaboration with Gary Hustwit for film about Brian Eno

Process / Deleting all but the largest connected mesh in Houdini

Passengers LHR
Second in the Passengers series
1638372678
8-Bit Machine Dreams
8-bit video console games as sculptural souvenirs
1634596278
Frequencies
A collaboration with musician Sion Trefor
1632324678
The Pandora Variations
A collaboration of music, choreography and generative art as a reaction to the pandemic, inspired by the myth of Pandora
1623339078
Moments
Visualising moments in history captured on film, television or video
1617895878
The Opponents
Digital sculptures formed from the 1994 arcade fighting game Tekken
1616340678
Arcade Machine Dreams
Classic video games create flowing forms
1613428278
The Swan
Creating a flowing sculptural form from an iconic ballet performance
1611243078